CG Modeller
Essential skills
ability to follow design
reference accurately and work in a range of styles;
ability to create moderate to complex and organic
models;
ability
to model characters, props and environments, working to a good level of finish,
if required;
good
drawing skills including use of light and shadow and a good understanding of
anatomy;
good understanding of modeling with either Polygons or
NURBS;
ability to do UV mapping; ability to problem solve;
ability to communicate with colleagues and work as
part of a team;
ability to take direction and willingness to address
comments and make changes;
ability
to work with a minimum of supervision and capacity to function as team leader,
if required;
ability
to deliver on schedule, working under pressure if required;
respect
for the procedures and requirements of a particular studio, production or
pipeline;
knowledge
of the requirements of the relevant Health and Safety legislation and
procedures
Skills Optained
Able to work with a different style.
Complex models are okay to be made organic is more
difficult
Able to model an environment
Drawing skills not at best but on way of becoming
better
Understanding Nurbs and
polygons, difference between the two and what is different between poly counts
UV mapping slight part
Problem solving on different models iv made
Critics always open to them
Work well on my own
Scheduled/keeping to it
Keeping to a direction
Why
Doing/learning all of this
will help me get further with CG designing, even though I have many of the
skills, they all need to be changed and updated/upgraded, just so that I am
always on top of the ball.
I have made many Models
changing how they look and making them better over time, many changes are due
to them since I don’t think they are ready to be completed yet!
Compositor CG
Compositor CG
Essential Skills
Key
Skills include:
extensive knowledge of
current compositing software such as Shake and After Effects;
knowledge
of various other programmes including Photoshop;
understanding of 3D animation process, particularly
Lighting;
a good eye
for composition, colour, light and shadow;
good
knowledge of keying process;
methodical
and thorough approach to work, and attention to detail;
ability to
communicate with colleagues and work as part of a team;
ability to take direction
and willingness to address comments and make changes;
ability to
work with a minimum of supervision;
ability to
deliver on schedule, working under pressure if required;
respect for the procedures
and requirements of a particular studio, production or pipeline;
Knowledge of the
requirements of the relevant Health and Safety legislation and procedures
Skills Obtained
Compositing software, is a
learning curve, image based and slight video manipulation
Gained Knowledge of Photo
Shop, illustrator, After Effects.
Known lighting skills,
different types shadow types and ways to improve the conditions.
Keen on compositing, ways
to improve it/attention to detail
Able to work well in team
and communicating well with direction
Critics always open to them
Work well on my own
Scheduled/keeping to it
Keeping to a direction
Why
This job is more of the
after works, which is also a type of animation I would like to be apart of,
since it is something that brings the animation/real footage together, many of
the skills I have on Compositing is Beginner level but then again practise is
all that it takes.
I have done slight jobs in
working with compositing like MTV and E4, changing the real world from an image
to 3D inside the image backdrop.
Junior animator
Junior animator
Key Skills include:
good
understanding of the principles of animation;
good
movement and timing skills;
good
observational and acting skills for character animation;
ability
to think in 3D;
ability to concentrate and focus on the work
good communication and team skills including an
understanding of the work of other departments;
ability to take direction and address comments
willingly;
ability to be flexible and adaptable;
ability
to deliver on schedule, working under pressure if required;
respect for the procedures and requirements of a
particular production or pipeline;
knowledge of the requirements of the relevant Health
and Safety legislation and procedures
Skills obtained
The principles of animation
can always be stretched but only to a limit.
Timing skills with my 3D is
getting there, working on getting it all perfect.
Acting skills for the
actual animation, watching other people and interpreting them is how I learn.
Think 3D, is what I do on a
regular basis
Focus on the work is key
Critics always open to them
Work well on my own
Scheduled/keeping to it
Keeping to a direction
Working as a trainee is the
way to get to the top, even though its not the best spot, you might be able to
shadow an animator or be a helping hand in making some key things, even though this
role is not always the best It can become the best!
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