Wednesday, March 28, 2012

working tail




finally after some time i got my tail to work, still got tweaks to go through but its almost there, i also gave my crocodile type dragon thing nostrils, and teeth.

Tuesday, March 27, 2012

Binding and editing my character



first trail of my bound character. i still need to get the arms and legs correct but this is a start.

Monday, March 26, 2012

3D character


making the rig for my 3D character, harder than i though but its going well so far

Wednesday, March 21, 2012

making my main character




Making the main character from just 1 cube was hard yet in a simple way easy, certain parts of the body was difficult, E.G the hand and the head, but the body and the legs were simple since they were just extruded faces.
to make the dinosaur symmetrical, adding symmetry on the side of the character makes it an exact duplicate, what is left to do is, finish the head, and then weld both sides of the symmetry together.

Monday, March 19, 2012

going off on my own back, I tried to make a walk cycle with my random character, it has turned out better than I expected, but there is a lot I can do to make it better. the walking is actually running and the arms and body need to be improved, other than that, my first try, I think has gone quite well, fingers crossed my next one goes better.

making a random 3D character



using seperate primitives on cinema 4D, we had to rig the character. using circles as a controller, and the poles joint motions. we can move the arms and legs in a joint like movement.

Tuesday, March 13, 2012

This video is our 45 minutes of pixilisation, we were set out to make a narrative of any ideas, so we chose to do a squid chasing ingrid, then being fought off by Georgie with a box, which ends up squashing it.

Monday, March 12, 2012




Making my 3D character.
using my elevations I inserted the pictures of each side of the character, then places the side, top and front in the allocated sections.

Grades back for practice enrichment, 50% should have made the character drawings and more illustrations more legible and understandable., the research should have been more towards the character idea.