Wednesday, May 02, 2012


Finished my animation, i know I've said this a few times but eventually, I've got it the way I want it. dark and gloomy, but with a a secret behind the story.

Monday, April 30, 2012


NOt yet textured but the lighting and creepy factor in this render seems to make it stand out even more, just wondering how i should change him so that he looks more mysterious and not wanting to be seen, like a murky alien in the shadows. Here is a picture of him renders and in edit mode!

once again I have changed my model sheet... this time different background and colour type things
I want the layout to look more like a old secret file sheet, stamping of approval, like 'VOID' but with a more artist look, if I can anyway.

Monday, April 23, 2012

Final model, just finish my model


Final model, just finish my model only a slight set pack with textures and motion

pictoplasmas best


http://jobjorisenmarieke.nl/
this video was a little creature just shedding
multicolored flakes of, which just captured a lot of different eyes.




http://www.hornetinc.com/site/project.php?id_project=387&work=1 The masters voice
a great piece of mixed media, which included 2D, 3D and real live footage.







http://www.hornetinc.com/site/project.php?id_project=383&id_director=3





Thursday, April 19, 2012

Updated model Sheet


Since the model is almost complete, I should have completed the model sheet also, so here is the almost finished version of the model sheet.

updated model


I have changed my model only slightly by brings the arms in and the horns on the head larger. the aye also has a texture on it but it is not ready as of yet.

character model sheet


Since Ive been making a completely new model I decided I should make the character sheet to go with it, colors and emotions.

also made it with a new back story. since the dinosaur one wouldn't really work with my alien model, thought may aswell.

Tuesday, April 17, 2012

alien was made a bit better


Alien with a tail
thought i should just make the alien a bit different so i added a tail, may swell make it bizarre

Week back from Berlin


Berlin was ace, Picto Plasma was one hell of a trip, the techniques there were amazing but also varied into the easiest ways of animation.

Ont he way back i have planned a new model just incase my primary one fails.

Wednesday, March 28, 2012

working tail




finally after some time i got my tail to work, still got tweaks to go through but its almost there, i also gave my crocodile type dragon thing nostrils, and teeth.

Tuesday, March 27, 2012

Binding and editing my character



first trail of my bound character. i still need to get the arms and legs correct but this is a start.

Monday, March 26, 2012

3D character


making the rig for my 3D character, harder than i though but its going well so far

Wednesday, March 21, 2012

making my main character




Making the main character from just 1 cube was hard yet in a simple way easy, certain parts of the body was difficult, E.G the hand and the head, but the body and the legs were simple since they were just extruded faces.
to make the dinosaur symmetrical, adding symmetry on the side of the character makes it an exact duplicate, what is left to do is, finish the head, and then weld both sides of the symmetry together.

Monday, March 19, 2012

going off on my own back, I tried to make a walk cycle with my random character, it has turned out better than I expected, but there is a lot I can do to make it better. the walking is actually running and the arms and body need to be improved, other than that, my first try, I think has gone quite well, fingers crossed my next one goes better.

making a random 3D character



using seperate primitives on cinema 4D, we had to rig the character. using circles as a controller, and the poles joint motions. we can move the arms and legs in a joint like movement.

Tuesday, March 13, 2012

This video is our 45 minutes of pixilisation, we were set out to make a narrative of any ideas, so we chose to do a squid chasing ingrid, then being fought off by Georgie with a box, which ends up squashing it.

Monday, March 12, 2012




Making my 3D character.
using my elevations I inserted the pictures of each side of the character, then places the side, top and front in the allocated sections.

Grades back for practice enrichment, 50% should have made the character drawings and more illustrations more legible and understandable., the research should have been more towards the character idea.

Tuesday, February 28, 2012




Added new things to my clock, I made a pendulem and some chains which have acorns attached to them, gives it the orthantic look.

Monday, February 27, 2012

Final animation pictures before sound



The inside and the outside of the clock.

Images of the clock and surrounding parts





HAND IN WEEK!!!
GOt everything sorted for hand in for my E4 Ident, just need to complete the motion on the cameras, to see if they can be made better, the making of guide to be completed and the research to be updated.... the presentation and things to go with that need to be changed, since they have different ideas. some new storyboards have to be made also since i have changed my idea multiple times.
So to clarify -
Finish animation with sound
Change presentation
Making of guide
Presentation, assets
research
Story Boards

Thursday, February 23, 2012

Cinema 4D work 23/02/12




Creating my E4 Ident, making many assets and more than enough interior design. although only 10 seconds the most of the animation is previewed and can be seen, so none of the assets I have created will be wasted.
The Video I have included is my first test render, when I complete the assets and included everything I needed in the short time. The next few renders that I will do, will gradually show my progression and slight or major changes may interpret what my final animation is going to look like.

Monday, February 20, 2012

The character detail
the elevations of this character.

20/02/12

Making of the character
Drawing up the front and top view for my character seems harder than I expected, getting the measurements and things correct don't match up, they look obscure, but they can only be changed slightly unless i change my whole character.

Monday, February 13, 2012

Time plan for my model and Digital Skills
Creating a hand in cinema 4D not eh easiest of things to do, but using the knife tool and extrude tool, cutting slight shapes out the cube it self, to then make extremities on the cubes faces. extruding more and more makes the cube seem like it has fingers coming from it.
images above

13/02/12

This is my coloured draft of my dinosaur/lizard drawing. using the live paint tool, its like a fill bucket but it only colours the highlighted pieces.

Monday, February 06, 2012


Using illustrator is one of the most difficult software to use, the pen tool in particular is a very temperamental tool. after 20 minutes I slightly got better at it.

Also making my own brush, all I did was create a primitive shape in illustrator with a filled in colour, the dragged it under the brush types, then chose art brush. this made my brush type more for the drawing.