Wednesday, March 28, 2012

working tail




finally after some time i got my tail to work, still got tweaks to go through but its almost there, i also gave my crocodile type dragon thing nostrils, and teeth.

Tuesday, March 27, 2012

Binding and editing my character



first trail of my bound character. i still need to get the arms and legs correct but this is a start.

Monday, March 26, 2012

3D character


making the rig for my 3D character, harder than i though but its going well so far

Wednesday, March 21, 2012

making my main character




Making the main character from just 1 cube was hard yet in a simple way easy, certain parts of the body was difficult, E.G the hand and the head, but the body and the legs were simple since they were just extruded faces.
to make the dinosaur symmetrical, adding symmetry on the side of the character makes it an exact duplicate, what is left to do is, finish the head, and then weld both sides of the symmetry together.

Monday, March 19, 2012

going off on my own back, I tried to make a walk cycle with my random character, it has turned out better than I expected, but there is a lot I can do to make it better. the walking is actually running and the arms and body need to be improved, other than that, my first try, I think has gone quite well, fingers crossed my next one goes better.

making a random 3D character



using seperate primitives on cinema 4D, we had to rig the character. using circles as a controller, and the poles joint motions. we can move the arms and legs in a joint like movement.

Tuesday, March 13, 2012

This video is our 45 minutes of pixilisation, we were set out to make a narrative of any ideas, so we chose to do a squid chasing ingrid, then being fought off by Georgie with a box, which ends up squashing it.

Monday, March 12, 2012




Making my 3D character.
using my elevations I inserted the pictures of each side of the character, then places the side, top and front in the allocated sections.

Grades back for practice enrichment, 50% should have made the character drawings and more illustrations more legible and understandable., the research should have been more towards the character idea.

Tuesday, February 28, 2012




Added new things to my clock, I made a pendulem and some chains which have acorns attached to them, gives it the orthantic look.

Monday, February 27, 2012

Final animation pictures before sound



The inside and the outside of the clock.

Images of the clock and surrounding parts





HAND IN WEEK!!!
GOt everything sorted for hand in for my E4 Ident, just need to complete the motion on the cameras, to see if they can be made better, the making of guide to be completed and the research to be updated.... the presentation and things to go with that need to be changed, since they have different ideas. some new storyboards have to be made also since i have changed my idea multiple times.
So to clarify -
Finish animation with sound
Change presentation
Making of guide
Presentation, assets
research
Story Boards

Thursday, February 23, 2012

Cinema 4D work 23/02/12




Creating my E4 Ident, making many assets and more than enough interior design. although only 10 seconds the most of the animation is previewed and can be seen, so none of the assets I have created will be wasted.
The Video I have included is my first test render, when I complete the assets and included everything I needed in the short time. The next few renders that I will do, will gradually show my progression and slight or major changes may interpret what my final animation is going to look like.

Monday, February 20, 2012

The character detail
the elevations of this character.

20/02/12

Making of the character
Drawing up the front and top view for my character seems harder than I expected, getting the measurements and things correct don't match up, they look obscure, but they can only be changed slightly unless i change my whole character.

Monday, February 13, 2012

Time plan for my model and Digital Skills
Creating a hand in cinema 4D not eh easiest of things to do, but using the knife tool and extrude tool, cutting slight shapes out the cube it self, to then make extremities on the cubes faces. extruding more and more makes the cube seem like it has fingers coming from it.
images above

13/02/12

This is my coloured draft of my dinosaur/lizard drawing. using the live paint tool, its like a fill bucket but it only colours the highlighted pieces.

Monday, February 06, 2012


Using illustrator is one of the most difficult software to use, the pen tool in particular is a very temperamental tool. after 20 minutes I slightly got better at it.

Also making my own brush, all I did was create a primitive shape in illustrator with a filled in colour, the dragged it under the brush types, then chose art brush. this made my brush type more for the drawing.

Monday, January 30, 2012

The idents for E4 seem to be more of a mind boggle, it can be 3D, stop motion and real life imaging.

http://www.theidentgallery.com/player.php?id=E4-2007-ID-LOADINGBAY-HD-1
Living Room Ident.
http://www.theidentgallery.com/player.php?id=E4-2007-ID-BEACHHUT-HD-1
Beach Hut Ident.
http://www.theidentgallery.com/player.php?id=E4-2007-ID-HOTEL-HD-1
Hotel Room Ident.

This one, shown that a 3D animation can be made in to a animation for an advert makes everything more simple in others eyes.
This although simple, makes the music and animation seem more moving than others.
The simple sound effects and lighting issues make his animation more liable to be noticed.
This animation is the most expressionist, the facial expressions and motion seems to be edited easy.
This E - stings animation seems to be more crude but it has the perfect motion of the animals.

E4 E - stings

http://www.e4.com/video/BpouGZfcALZyO6Md8Wy0B/play.e4

Life Drawing

During the past week 23rd - 26th I have been drawing a male subject, in so many different techniques, using paints, ink, charcoal, chalk and extended reach. drawing the male was different to other tasks that i have taken o, some days it was frustrating since the idea of what to draw or what the turn out was, did not go well.
The first day was probably the most difficult since everyone was new to the area of drawing, but the techniques we used as an ice breaker helped us get into the swing of things.
The final piece I did was to my opinion, nothing what I thought i could achieve, the over all final piece uses ink and paint, and pencil for light outlining. Using work from Alex Pardee I based my idea on him, expressing my work in a ghostly ,mystified manner.

Thursday, January 12, 2012



I have almost finished my animating, i just need to upload the portal and display the sound, iv had many problems with the importation of the materials and the changes of the egg, i had to change the size f the egg during the motion just to make it look right, the egg splat on the there hand has o appear at the right moment which took its time to edit.
the second image is the amount of materials i have used, 48 in total.

Monday, January 09, 2012

09/01/12

During the weekend I have been working on making the right panel, a old abandoned Barber Shop, wood planks on the doors and broken signs, still making it, he animation is unchanged through the weekend, but the texture will be added by the end of the day.
the animation progress is almost complete, I will be animating after my last texture is uploaded.

Thursday, January 05, 2012

My Final Animation



My final animation ended up being quite good in my eyes, I added a 3D turbine with a worm effect making the laptop contraption make a wormhole appear out of no where.




Updated Cinema 4D
I have added a corner shop, the sky detail, lamp post and ground textures.... the textures were all edited on Photoshop.

Wednesday, January 04, 2012


Rendered, image after the lampost, street view and city lights were imported.


Editing my Cityscape
Added more lighting, and changing the layout of certain part.

Friday, December 23, 2011

Idea to add to my scene on Cinema 4D
add shops to the side of my scene 3D landscape.... built in set
Almost xmas... trying to keep on the work, unable to upload pic!
adding more texture and lighting to my scene
editing my characters in photoshop, tweaking them to standards.

Thursday, December 15, 2011

last day of college


Came in on the last day... complete the tarmac layer, finished the floor layer and now im starting to create my side foreground, which is going to be shops so it looks into a 3D landscape.

Wednesday, December 14, 2011

14/12/11













Started laying everything out on my scene, so far I have my truck and car in place with lights and clouds showing the landscape and background.

Tuesday, December 13, 2011

13/12/11













Weird date for starter
This week i have been updating all my assets and then inputting them into Cinema 4D, making out my scene so it looks alright to animate.
I have created all my characters and small assets such as the car/truck and the ball in 2 different areas, front view and side view, which U will hopefully be able to use both.

Monday, December 05, 2011


This is my animation that i did in class, the lighting, textures and background all edited in class, also the camera movements.
This is a image of my latest render, we did a lighting and background test on Cinema 4D, showing us how to make a box with texture, stand out, also how the camera moves around the screen.
This image is of my cityscape, first outlined plan of the scale and how things will be layered.

5/12/11 what work I have done

For the past week iv been completing work including Pseudo 3D (2.5D) making my assets for the animation and also changing a few designs of the people.
The assets i have created are the city scape, and since i only have one scene I don't need any more since only have one scene throughout my whole animation.
Another module I have been doing is my morph, i have chosen a frog transform in to a missile mid jump.